Game_images = ('gallery/images/base.png').convert_alpha() Game_images = ('gallery/images/message.png').convert_alpha() ('gallery/images/8.png').convert_alpha(), ('gallery/images/7.png').convert_alpha(), ('gallery/images/6.png').convert_alpha(), ('gallery/images/5.png').convert_alpha(), ('gallery/images/4.png').convert_alpha(), ('gallery/images/3.png').convert_alpha(), ('gallery/images/2.png').convert_alpha(), ('gallery/images/1.png').convert_alpha(), ('gallery/images/0.png').convert_alpha(), Then we start a loop calling the welcomeScreen() and mainGame() functions which will be defined in the later sections. It is similar to what we did for images but here we use () function with the paths for various sounds as the argument for storing the sounds. We then add the sounds to the game_sounds dictionary using various keys. For pipe, we also added an inverted pipe image by using () function and rotating the image by 180 degrees. Similarly, we add the images of the message, base, pipe, background, player, and title, into the dictionary using various keys. ![]() We use () with paths of the images as arguments along with convert_alpha() to change the pixel format of an image including per pixel alphas. Then we will give a title to our main game window and store all the images in a tuple with first, which we are then assigning to the ’numbers’ key in the game_images dictionary. ![]() We also create fps_clock variable to help us track time at a moment using () function. Now let’s create the main function where our game will start and we have to initialize all pygame modules using pygame.init().
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